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| 如果瀏覽伊莉時速度太慢或無法連接,可以使用其他分流瀏覽伊莉,www01.eyny.com(02,03)。 本帖最後由 accordggyy 於 2012-2-2 11:33 PM 編輯
New Skins in the Store
- Major Ziggs
- Mad Scientist Ziggs
- Scarlet Hammer Poppy
新英雄外觀
PVP.net v1.53- Co-op versus AI aka ""
- 對抗AI模式更名為 "機器人大軍的掘起"
- You can now queue to play against a much wider roster of Champions in Co-op versus AI
- AI會玩的英雄更多了
- Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
- 水晶之痕模式也有對抗AI的模式了
- The 3-game per day rewards limitation for Level 30 Summoners has been removed
- 30級玩家一天三場內才有IP的限制拿掉了
- The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
- 不同等級打AI拿到的全力點不再是固定的,隨等級有變化
- Summoner level 1-9
- 招喚師等級1~9
- Beginner: 100%
- 初階AI-100%
- Intermediate: 100%
- 中階AI-100%
- Summoner level 10-19
- 招喚師等級10~19
- Beginner: 85% (was 75%)
- 初階AI-85% (原本是75%)
- Intermediate: 100%
- 中階AI-100%
- Summoner level 20-29
- 招喚師等級20~29
- Beginner: 70% (was 50%)
- 初階AI-70% (原本是50%)
- Intermediate: 90% (was 100%)
- 中階AI-90% (原本是100%)
- Summoner level 30
- 招喚師等級30
- Beginner: 55% (was 25%)
- 初階AI-55% (原本是25%)
- Intermediate: 80% (was 75%)
- 中階AI-80% (原本是75%)
League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
- Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
- 短路 (被動) - 每12 秒 基格斯的下一個普攻會造成額外的魔法傷害, 每當基格斯使用能力的時候冷卻時間減少
- Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
- 彈跳炸彈 - 基格斯丟出一個彈跳炸彈造成魔法傷害
- Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
- 定時炸彈 - 基格斯丟出一個爆裂物, 並在四秒後爆炸, 或每當這個能力啟動的時候, 爆炸會對敵方人群造成魔法傷害並擊退, 基格斯也會被擊退, 但是不會受到傷害
- Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
- 魔爆地雷區 - 基格斯在附近射出一片地雷並在敵人踏上的時候引爆, 造成魔法傷害和緩速
- Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
- 萬火朝宗 - 基格斯佈署他的終極大作, 萬火朝宗, 可猛力投出一大段距離, 在主要爆炸範圍內受到比遠些的較多傷害
Alistar- Fixed a bug where Triumphant Roar was not granting assists
- 勝利怒吼修正補血不算助攻的bug
Amumu- Fixed a bug where Despair was dealing less damage with Ability Power than intended
- 絕望修正哭哭的AP加成傷害力不像文字說明這麼高的bug
Ashe- General
- Base health increased to 474 from 438
- 基本血量上升(438->474)
- Base armor increased to 14.9 from 12.7
- 基本裝甲上升(12.7->14.9)
- Mana per level increased to 35 from 27
- 每等級得到的法力上升(27->35)
- Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
- 萬箭齊發早期散射的CD下降(20/16/12/8/4->16/13/10/7/4)
- Enchanted Crystal Arrow now grants vision while in flight.
- 魔法水晶箭大絕在飛行時會得到視野
Caitlyn- Fixed a bug where Headshot did not trigger while Taunted or Silenced
- 爆頭修正被沉默或嘲諷時不會觸發被動的bug
Cho'Gath- Fixed a bug where Feast would fail to kill shielded targets
- 饗宴修正大絕有時候咬不死有上盾的單位的bug
Ezreal- Trueshot Barrage now grants vision while in flight.
- 精準彈幕大絕在飛行時會得到視野
- Fixed a bug where Ezreal would lose his run animation after 390 movement speed
- 修正當跑速超過390時會失去跑步動畫的bug
Gragas- Fixed a bug where Barrel Roll immediately detonated when Gragas died
- 滾動酒桶修正Gragas死掉時酒桶會自動爆炸的bug
Heimerdinger- Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
- 修正如果炮塔被當成傳送目標時,泡麵頭死掉炮塔不會跟著死掉的bug
Jarvan IV- Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
- 浩劫降臨修正當J4死掉時大絕自動取消的bug
Jax- Mana regen per level increased to 0.7 per 5 seconds from 0.45
- 基本體值-每等級取得的回魔增加(0.45/5->0.7/5)
- Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
- 蓄力一擊修正CD比說明久的bug
- Counter Strike
- Dodge duration increased to 2 seconds from 1.5
- 反擊風暴閃躲時間調成2秒
- Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
- 反擊風暴發動時能減免25%的範圍傷害
- Now can be activated again after 1 second to end the effect early
- 反擊風暴現在發動後一秒就能手動取消來暈人
- Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
- 反擊風暴早期傷害上修,後期傷害下修( 40/70/100/130/160 +0.8AD -> 50/75/100/125/150 +0.5額外AD)
- Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
- 反擊風暴每次躲過普攻增加20%傷害,最多加到100%(之前是每躲過一次普攻增加固定傷害)
- Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
- 反擊風暴CD下降(22/20/18/16/14->18/16/14/12/10)
- Grandmaster’s Might duration increased to 8 seconds from 6
- 無情突襲大絕有效期間變8秒
Lee Sin- Flurry attack speed bonus reduced to 40% from 50%
- 無雙亂舞額外攻速下降(50%->40%)
- Sonic Wave missing health damage reduced to 8% from 10%
- 虎嘯龍吟第二段的敵人失血額外傷害下降(10%->8%)
Morgana- Soul Shackles ability power ratio reduced to .7 from .8
- 靈魂枷鎖大絕AP加成下修(0.8->0.7)
- Fixed a bug where Soul Shackles would sometimes fizzle
- 靈魂枷鎖修正大絕有時候會有怪聲的bug
Master Yi- Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
- 冥想修正冥想的AP加成說明比實際少的bug
Nunu- Fixed a bug where Absolute Zero's slow did not grant assists
- 絕對零度修正大絕的緩速不算助攻的bug
Rammus- Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
- 修正rammus跳舞的動作
Sejuani- Fixed a bug where Glacial Prison did not detonate if Sejuani died
- 冰河籠牢修正山豬阿妮死掉大絕不會爆炸的bug
Sivir- Boomerang Blade
- Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
- 迴旋之刃基本傷害下修10點(70/115/160/205/250-> 60/105/150/195/240)
- Bonus attack damage ratio reduced to 1.0 from 1.1
- 迴旋之刃AD加成下修(1.1額外物傷->1.0額外物傷)
- On The Hunt
- Movement speed bonus reduced to 20% from 25%
- 狩獵跑速加成下修(25%->20%)
- Duration reduced to 10 from 15
- 狩獵有效時間下修(15->10秒)
Sona- Fixed a bug where Power Chord did not trigger while Taunted or Silenced
- 力量和絃修正被動技被沉默或嘲諷時打不出去的bug
Swain- Fixed a bug where Swain had reduced mana regeneration while in Raven form
- 群鴉盛宴修正變身後法力回復變慢的bug
Viktor- Power Transfer missile speed increased to 2000 from 1400
- 能量守恆飛行速度上修(1400->2000)
- Gravity Field activation time reduced to 0.25 seconds from 0.5
- 持續傷害秒數下修(0.5->0.25)
- Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did
- 更改渾沌風暴的原本提示將會造成最低傷害
Items- Emblem of Valor (remake)
- 英勇徽章重製
- Cloth armor
- 布甲
- Rejuvenation Bead
- 治療寶珠
- +25 armor
- +25裝甲
- Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
- 唯一靈氣-身邊的英雄回血10HP / 5秒
- Locket of the Iron Solari (new)
- 新道具-鐵陽寶盒(暫)
- Components:
- Emblem of Valor
- 黃金之心
- Heart of Gold
- 英勇徽章
- +300 health
- +300血量
- +35 armor
- +35裝甲
- Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
- 唯一靈氣:身邊的英雄回血15HP / 5秒
- Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
- 唯一發動:讓自己和身邊的英雄上盾5秒,吸收50(+10/等級)的傷害,CD 60秒
- Stark's Fervor has been changed and renamed to Zeke's Herald
- Components:
- Dagger
- 短劍
- Vampiric Scepter
- 吸血鬼權杖
- Kindle Gem
- 燃燒寶石
- +250 health
- +250血量
- Unique Passive: +15% Cooldown Reduction
- 唯一被動:15% CDR
- UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
- 唯一靈氣:週邊的英雄取得12%物理吸血,20%攻速
- Will of the Ancients spell vamp reduced to 20% from 25%
- 遠古意志-法吸效果下修(25%->20%)
Masteries- Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
- Deadliness更動每等級+0.5AD(當英雄18等為+9AD)4點從4%爆擊機率
General- Added a new option, "Show Smartcast Ranges"
- 新增選項->顯示智慧施法有效距離
- Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
- 旁觀模式->當場上英雄快死掉時會有提式來通知你注意那邊
- Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
- 修正爆炸專家天賦會讓一些英雄的被動無效化的bug(像逆命的被動和珍納的被動)
- Heal over time effects now show as health regen per 5 rather than discreet heals
- 持續性回復的效果改成跟五秒回血一樣,而不是像之前一樣一直跳字
- Summoner's Rift (Winter)
- 冬日地圖修正
- Removed holiday decorations
- 移除假日裝飾
- Fixed prop visibility/collision issues in bases
- 修正在基地中的碰撞和視線問題
- Fixed particle glitching in river areas
- 修正在河道上時用技能的特效文題
- Changed lighting and terrain to improve visual clarity
- 改變打光和地貌來增加視覺清析度
... |
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