Hey Chiefs, a couple weeks back we asked you to post questions you have for the Clash Team. We’ve compiled the questions that were the most frequently asked and passed them around to the Clash Team and they’ve answered them below!
Question #1: Can we hope to see some QoL improvement where we can use Heroes while they’re being upgraded?
Answer: We know not being able to play with your upgrading heroes can feel frustrating. There's no tiptoeing around the fact that people using Gems or Books on upgrades is a major source of revenue for the game. Keeping the business side successful is what's let us support the game over the years and for many, many years to come.
One of the biggest and frequent discussions we have on the team is how we can grow the game (and this includes sources of revenue) from alternative features. This would allow us to be less reliant on this revenue stream and change the Hero upgrade availability in a way that doesn't massively negatively impact the business.
Question #2: What about Clan Wars for Builder Base? Home Village and Clan Capital have some kind of Clan-level engagement. Can we see something similar for Builder Base?
Answer: It WOULD be nice to add some social- or Clan-level features to Builder Base eventually. That said, 2024 is the year of the Home Village and that’s where we’re focusing most of our efforts at the moment. Your Home Village is the heart of Clash of Clans and there are many things we feel we need to address first.
Question #3: The competitive community faces a decision whether to farm Ores by being in Clan Wars or actively playing in Friendly Wars. Even though the competitive community is a small fraction of the larger player base, it feels almost disadvantageous to be a competitive player while trying to upgrade your Hero Equipment.
Answer: We plan to address this in the next update!
Question #4: Has the team considered something like an “Ore Mine” that could function similarly to the Builder Base Gem Mine? Or perhaps adding Ores to the Builder Base loot table so players do more Builder Base attacks? We hope you’ll address more ways to collect Ores.
Answer: It is unlikely we’ll add an Ore Mine as we like having Ores be gained through active play. However, Ores are bound to turn up in more locations over time. At the moment we don’t have any specific plans that we can share just yet.
Question #5: A while back you surveyed us about Chat changes. Is there any kind of update you can share with us regarding the results of those surveys?
Answer: We’re hoping to chat about Chat when we start talking about the next update. ;-)
Question #6: Will there be a new recruitment feature? It’s really difficult to find new Clan members or for players to find active Clans. Have we considered a pre-templated “Global Chat” where Clan Leaders can post prefabricated messages such as “US Clan looking for TH16 player for War”?
Answer: We’ve started doing some preliminary groundwork on improving the recruitment system. We don’t have anything we can share with you just yet as it’s still in development. Sorry it took us this long to get it going, but we had to grow the team so we could have the bandwidth to focus on this.
Question #7: Progress bars?
Answer: In progress :-D
In all seriousness, one reason we did the UI rework was because the old/original UI screens were horribly and unnecessarily complicated on the coding side. Almost every single new thing we added to the game would need some custom code work that would inevitably break something else.
With the new design we wanted to start from a blank slate that we could more easily build features like the animated previews into. As we’ve admitted previously, in our haste to get the feature out with the update there were a few things we missed. It turned out those original UI screens were complicated for a reason, so we’re sorry the progress bars weren’t part of the revamped UI. The December update was very heavy on UI with all the work relating to Hero Equipment so we didn’t have time to add them back in.
Question #8: What was the reason behind changing the Power and Hero Potions?
Answer: With some of the power in Hero levels being moved to the new Hero Equipment in the last update and since Potions have no impact on Hero Equipment levels, we wanted to make sure players felt Hero and Power Potions were still impactful.
Additionally, when we changed the logic for the Hero Potions, we wanted to make sure the Power Potions used the same logic. Now when you upgrade your Town Hall, you get a more powerful boost from your Potions!
However, the team is always evaluating the effectiveness and utility of Magic Items to ensure they are valuable. It would be great to hear what other changes to Magic Items you’d like to see!
Question #9: Many of us feel the increasing upgrade times is discouraging to keep playing. Are there any plans to address the treadmill and hopefully incentivize players to continue playing rather than waiting for upgrades to finish?
Answer: When we released TH16, we did reduce the maximum upgrade length as well as make large upgrade time reductions throughout the game. As more content gets added to the game, we’ll keep cutting individual upgrade lengths. However, we are trying to keep upgrade times roughly where they’re currently at today.
Additionally, we’re trying to add more meaningful and fun content to the game that would allow you to enjoy playing while your Village is upgrading, whether it’s new events, seasonal/temp content, or other ideas we haven’t implemented yet.
Question #10: Lower TH levels really liked the inclusion of Hero Equipment and not keeping it exclusive to endgame level players. What kind of content in the future can we expect to see for lower TH level players who don’t want to upgrade but still like to spend in-game?
Answer: When we think about designing new content, we try to always think about where it could be best utilized. As development of Hero Equipment progressed, we thought it would be a great fit to introduce it to earlier Town Hall levels in order to give it greater flexibility with a wider selection of abilities to choose from.
At its core, Clash of Clans is about progression. So one of our goals is to find ways to motivate and incentivize players to upgrade.
Question #11: Is the new TH update schedule now 12 months instead of the roughly 18 months?
Answer: Yes, it’ll now be roughly a 12-month cycle between new Town Hall levels. There was no particularly strong reason for the 18-month cycle as the schedule. Moving it to 12 months helps us lower the upgrade times (see question 10) since Town Halls don’t need to last as long as they have in the past. We also have a much larger development team which has allowed us to come up with new, fun ideas for new Town Hall designs. We hope each year having a new Town Hall at a predictable time will create a more consistent experience for players.
Question #12: When can we expect Clan name changes?
Answer: It’s not concretely scheduled in, as the same group who would be responsible for that are currently working on the recruitment changes and, as discussed above, those will take a while. It’s also worth noting that after they’re done with the new recruitment system, it’s entirely possible they may find a different feature has higher priority than Clan name changes.
Question #13: Why is there a banana in every Scenery?
Answer: It’s important to have enough potassium and bananas are a good source of it!
It’s also fun for our testers and keen-eyed players to see if you can spot them all, or if the community finds some that we missed!
Question #14: Could we ever see an auto-translation feature added to Clan Chat?
Answer: It’s not ruled out but it is something we’re looking into.
Question #15: Is there a reason why we can’t “stack” Builders onto a single Building to reduce upgrade times, even if we pay a higher upgrade cost?
Answer: The Builders would get their hammers tangled up. And nobody wants to see that happen.
Question #16: Can we get more Achievements? If so, are there any the Clash team has in mind?
Answer: Eventually we’d like to add more Achievements. However, we need to rethink the UI a bit as well as the rewards to make them clearer and more interesting. So, it’s unlikely that we’ll add more until we can get around to that.
Question #17: How does the Clash team envision Clan Alliances if that were ever a feature they would implement?
Answer: Every time we see players ask for this feature, we also get just as many different ideas on how they would expect this to work. While it’s something we’ve discussed on the team, it’s not something we’ve delved deeply into. We want to focus on getting the single Clan experience into a better place before we’d consider doing Clan Alliances.
That said, we believe we could at least alleviate some of the paint points of Clan families where players manage multiple Clans. This could at a bare minimum be done by adding a “whitelist” feature where you could allow certain whitelisted accounts to join closed and invite-only Clans without needing an invitation.
Question #18: As a future fidelity upgrade, could we see Buildings gradually change as they’re in progress of being upgraded?
Answer: We would definitely need to work on getting those upgrade times into a shorter spot before doing this or it’d be like watching paint dry.
Question #19: Could we get a sandbox Goblin Map editor just to see what kind of mad ideas the community comes up with?
Answer: This could be super fun. There are some user interface issues to solve and we’d need to do something so naughty players don't recreate your War base in order to practice against that. Letting players create their own challenges for other players to beat is something we’ve discussed on the team and we’re quite fond of the idea.
Question #20: Can we get a “museum mode” where you can place your decorations so they don’t disrupt your main base. This would just be for visual purposes, like a photo mode.
Answer: Nothing planned but we understand the frustration of not being able to show off your full set of decorations.
Question #21: Why are we limited to just 4 Clan member ranks?
Answer: A bit similarly to Clan Alliances, everyone’s suggestions for extra ranks are quite different. It feels like the only solution that would satisfy everyone is letting Clans configure entirely custom ranks with specific powers. However that would make it extra confusing for players joining some Clan using this customisation and not understanding what roles meant. It’s not something we’d rule out doing some time but we think there are more urgent things that need addressing first.
Question #22: What are the associated down sides if the game map was expanded to allow more space for defenses?
Answer: If the game map was expanded everything would be smaller when fully zoomed out. We already think villages are too big and complicated and hard to read well. Everything being smaller would make this problem even worse.
Additionally, we don’t want to increase the amount of time available to complete an attack. Increasing the map size would put additional strain on how much time it takes to 3-Star a base.
Question #23: What tools do we use to render the 3D objects in the game?
Answer: Most of our 3D art is modeled using Blender nowadays, previously it used to be done with 3ds Max. We also use Maya to animate characters. We use our own in-house engine to render this art in-game.
Question #24: What army comp would you use to attack Supercell HQ?
Answer: As the building is mostly made of wood and, hopefully not breaking any NDA, it doesn’t have any Air Defenses built into it. We think Super Dragons would make short work of it.
Question #25: Will there be another Supercell Make contest again?
Answer: No plans at the moment, but never say never.
Question #26: 100-player Clans?
Answer: 50 is already a lot of players. We want to focus on getting a good experience being a 50 person Clan and helping get Clans to that size.
Question #27: What about if we accidentally skip a really good base by tapping “Next”, we can pay Gems to go back just once?
Answer: If we let you go back once, people would start asking to go back twice etc. Patience and carefully scanning that base before hitting “Next” is the answer.
Question #28: Why haven’t there been new Clan Perks in many years?
Answer: We don’t want to create more gameplay perks that make new Clans at more of a disadvantage. We might introduce some cosmetic-only perks but there are no concrete plans for that currently.
Question #29: Are there any viable proposed solutions to adding a 5th or more Heroes?
Answer: While we do plan on adding more Heroes in the future, being able to use more than 4 Heroes per attack is unlikely. It would just be too strong, so we’d probably implement a system where you could only select 4 Heroes at a time. How that system would work is still in early stages of development.
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